Last sunday we had another games night. Just like last time we took a plunge into our games cabinets and pulled out some games that we hadn’t played for a long time (or ever at all).
As we started quite early, we decided to order pizza and, while Thyl was awake, we didn’t as much as plunge but skiny-dipped into a game called “Fluxx“; a nice card-games with a very simple rule: ‘take one card, play one card’… untill the rules change that is, which they constantly do; just like the goal of the game. It may sound complicated but it’s a very nice game. To make it more complicated, there also seems to be a Monty Python version of Fluxx, which will surely bring even more random-hilarity into this game… maybe we should get that some time.
After this slow start, and after we had finished our pizza’s (which we ordered while playing Fluxx), we played “Bokken Schieten“, boardgamegeek, one of my favorite game reference websites, has it as “Ziegen Kriegen“, probably the original German name of the game. It’s all about goatherding on little islands and quite a challenge. I would like to try and play it a couple of times again and take a better look at the great pictures.
Next came Clue Museum Caper. 3 detectives chasing one (invisible) thief who runs around the museum stealing paintings. After some discussion about painters and pictures and which painting is by whom etc. we got to play. I was the thief running around and hiding. First game lasted about 2 turns before i was cought. Second game lasted longer but that is only because I made a mistake and thought I escaped whereas I could not have according to the detectives. Ah well, we played on and escaped anyway so I guess I succesfully bribed at least some detectives.
Final game was an old classic (for the SWAMP experienced game players). We introduced Sara to Roborally and saw her do the Robotdance and plan her moves carefully. The result was that she was pretty quick to get to the first base but it went a bit wrong after that… she was introduced to nice phrases as “aha, i shoot you in your butt” and “you seem to like it from behind”; no innuendo whatsoever. And she got to know the game very well when she had several programming cards locked.
